27-11-2019, 09:45 AM
Hi
I'm making a game where you crush / squash objects. The problem I'm having is that once the objects are squashed or otherwise heavily deformed beyond their original shape they start to float around erratically. I'm guessing this is because the particles go inside each other? I've tried disabling self collisions in the obi softbody component. It helps a little but doesn't completely solve the issue. Is there a way to avoid this behaviour?
I'm making a game where you crush / squash objects. The problem I'm having is that once the objects are squashed or otherwise heavily deformed beyond their original shape they start to float around erratically. I'm guessing this is because the particles go inside each other? I've tried disabling self collisions in the obi softbody component. It helps a little but doesn't completely solve the issue. Is there a way to avoid this behaviour?