Hi Obi team,
I'am lucky to test Obi V5 beta, you made a great job, congrats.
I'm new with Obi and i'am trying to understand some issues i have.
I test Obi with Unity 2019.2.2f1.
I have an animated mesh (with animator set to update mode Animate Physics) and a cloth attached to hip bone. I set simple obi colliders (capsule and sphere), set blueprint etc.
The behavior of the cloth is quite good but i have penetration.
On the capture debug particles are inside the colliders. What i missed? Is this issue is rely on the update order (unity animation, obi fixed update,...) ?
Do you have any idea how i can fix this or a workaround?
I tried to increase colliders thickness or particle size but it's not satisfying.
Your character clothing demo is the goal i'am trying to reach.
Thx.
Jonathan
I'am lucky to test Obi V5 beta, you made a great job, congrats.
I'm new with Obi and i'am trying to understand some issues i have.
I test Obi with Unity 2019.2.2f1.
I have an animated mesh (with animator set to update mode Animate Physics) and a cloth attached to hip bone. I set simple obi colliders (capsule and sphere), set blueprint etc.
The behavior of the cloth is quite good but i have penetration.
On the capture debug particles are inside the colliders. What i missed? Is this issue is rely on the update order (unity animation, obi fixed update,...) ?
Do you have any idea how i can fix this or a workaround?
I tried to increase colliders thickness or particle size but it's not satisfying.
Your character clothing demo is the goal i'am trying to reach.
Thx.
Jonathan