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Help  Particles and fluid not rendering in running game
#1
I can't seem to figure out how to get the fluid displaying in the game when I run it.  If  run the game, I can switch to the "Scene" tab and if I turn on "Edit Particles" in the emitter I can see that my particles are indeed there and running, they just aren't getting rendered.

I have added an Obi Emitter, an Obi Emitter Shape Disk and an Obi Particle Renderer all to an empty game object. (I attached the settings screenshot here), but it just doesn't seem to render in my game when it is running.  And idea what I could be doing wrong here?

Thanks,
Sean
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#2
(16-11-2019, 05:05 AM)Protemus Wrote: I can't seem to figure out how to get the fluid displaying in the game when I run it.  If  run the game, I can switch to the "Scene" tab and if I turn on "Edit Particles" in the emitter I can see that my particles are indeed there and running, they just aren't getting rendered.

I have added an Obi Emitter, an Obi Emitter Shape Disk and an Obi Particle Renderer all to an empty game object. (I attached the settings screenshot here), but it just doesn't seem to render in my game when it is running.  And idea what I could be doing wrong here?

Thanks,
Sean

Your renderer's radius scale is extremely small (0.05). Set it to 1 (100% of their actual size) to be able to see the particles.
Remember that the radius scale does not change the physical size of the particles, it just draws them bigger or smaller than they are. See: http://obi.virtualmethodstudio.com/tutor...ering.html

kind regards,
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#3
(16-11-2019, 11:24 AM)约瑟门德斯 Wrote: 您的渲染器的半径比例非常小(0.05)。将其设置为1(实际大小的100%)可以看到粒子。
请记住,半径比例并不会改变粒子的物理尺寸,它只是将其绘制成大于或小于它们的大小。参见:http://obi.virtualmethodstudio.com/tutorials/particlerendering.html

亲切的问候,

那么,如何更改粒子的实际大小?水颗粒太大而无法进入狭窄的试管开口。
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#4
(20-12-2019, 03:57 PM)BelieveShuai Wrote: 那么,如何更改粒子的实际大小?水颗粒太大而无法进入狭窄的试管开口。

I believe your question reads:
Quote:So how do I change the actual size of the particles? Water particles are too large to enter the narrow test tube opening.

Answer is: by increasing the blueprint's resolution. See:
http://obi.virtualmethodstudio.com/tutor...rials.html
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#5
(20-12-2019, 04:11 PM)josemendez Wrote: I believe your question reads:

Answer is: by increasing the blueprint's resolution. See:
http://obi.virtualmethodstudio.com/tutor...rials.html
Thank U!
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#6
(20-12-2019, 04:11 PM)josemendez, Wrote: I believe your question reads:

Answer is: by increasing the blueprint's resolution. See:
http://obi.virtualmethodstudio.com/tutor...rials.html

I am developing VR project. I have improved Resolution a lot. the particles are indeed smaller, but the total amount of liquid is smaller. I have to increase the number of particles, which leads to too many particles and causes serious blockage. is there any way to make the real physical size of particles so small that I can connect the liquid with the mouth of the test tube and can render as much liquid as before? I tried to increase the Particle Renderer Radius Scale, but the color of the liquid became darker and the blockage was serious.

In addition, I found that the liquid could pass through the container. When I tossed the container lightly with my hand, the liquid easily passed through the container wall and scattered everywhere. I tried the bucket in the FaucetAndBucket Scene. I controlled the transformation of the bucket and shook it back and forth. The liquid also passed through easily. This seems a little inconsistent with common sense. Is there something wrong with my operation? 

Thank you for your patience!
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