12-11-2019, 11:09 PM
Hi,
In case you guys are not aware of this, Obi does not handle well the new "Enter Play Mode without domain / scene reload" thing from Unity 2019.3 beta
Some obi colliders are skipped and sometimes the pins behave in an unstable way.
It seems to be caused by some static variables not being properly re-initialized
I tried to fix it by clearing the collider dictionary with a static method with the [RuntimeInitializeOnLoadMethod] attribute, but it's not working perfectly even with that.
Is there any other static referencing involved?
Thanks!
In case you guys are not aware of this, Obi does not handle well the new "Enter Play Mode without domain / scene reload" thing from Unity 2019.3 beta
Some obi colliders are skipped and sometimes the pins behave in an unstable way.
It seems to be caused by some static variables not being properly re-initialized
I tried to fix it by clearing the collider dictionary with a static method with the [RuntimeInitializeOnLoadMethod] attribute, but it's not working perfectly even with that.
Is there any other static referencing involved?
Thanks!