25-08-2019, 01:53 PM
Hello! I am trying to build FaucetAndBucket scene with webGL, and getting 49 errors.
Could you please help me to overcome those or this asset just not for webGL?
Maybe i am just setup my project wrong?
- its clean new project with asset imported i am trying to build.
- i am using 2019.3.0.
- with windows build, everything works fine.
webGL fails with 49 errors with this message(UnityEditor.BuildPlayerWindow+BuildMethodException: 49 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <5e3c867fd4cc418f8c0584e878722a23>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <5e3c867fd4cc418f8c0584e878722a23>:0
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr))
here is some log:
(i wont spam this page with full log, so here is random lines):
Assets\Obi\Sample Scenes\SampleResources\Scripts\BucketController.cs(7,13): error CS0234: The type or namespace name 'ObiEmitter' does not exist in the namespace 'Obi' (are you missing an assembly reference?)
Assets\Obi\Sample Scenes\SampleResources\Scripts\ColliderHighlighter.cs(6,26): error CS0246: The type or namespace name 'ObiSolver' could not be found (are you missing a using directive or an assembly reference?)
Assets\Obi\Rendering\ObiDistanceFieldRenderer.cs(21,11): error CS0246: The type or namespace name 'ObiCollider' could not be found (are you missing a using directive or an assembly reference?)
Could you please help me to overcome those or this asset just not for webGL?
Maybe i am just setup my project wrong?
- its clean new project with asset imported i am trying to build.
- i am using 2019.3.0.
- with windows build, everything works fine.
webGL fails with 49 errors with this message(UnityEditor.BuildPlayerWindow+BuildMethodException: 49 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00275] in <5e3c867fd4cc418f8c0584e878722a23>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <5e3c867fd4cc418f8c0584e878722a23>:0
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr))
here is some log:
(i wont spam this page with full log, so here is random lines):
Assets\Obi\Sample Scenes\SampleResources\Scripts\BucketController.cs(7,13): error CS0234: The type or namespace name 'ObiEmitter' does not exist in the namespace 'Obi' (are you missing an assembly reference?)
Assets\Obi\Sample Scenes\SampleResources\Scripts\ColliderHighlighter.cs(6,26): error CS0246: The type or namespace name 'ObiSolver' could not be found (are you missing a using directive or an assembly reference?)
Assets\Obi\Rendering\ObiDistanceFieldRenderer.cs(21,11): error CS0246: The type or namespace name 'ObiCollider' could not be found (are you missing a using directive or an assembly reference?)