18-07-2019, 02:18 PM
I using Unity 2018.4.4f1
I want to reproduce the Trenchcoat of sample scene.
Referring this page (http://obi.virtualmethodstudio.com/tutor...cloth.html),
I set the same object, same components, same solver, and skinmap.
However, the mesh of the trenchcoat stuck to the surface of the skin like this(right is original)
[attachment=375]
and this is their Cloth Inspector(right is original)
[attachment=376]
It seems that the skin stiffness of the original's particles is all 1.
In this case, it seems that all vertices stick to the skin like left model.
How do I reproduce the sample mesh?
I want to reproduce the Trenchcoat of sample scene.
Referring this page (http://obi.virtualmethodstudio.com/tutor...cloth.html),
I set the same object, same components, same solver, and skinmap.
However, the mesh of the trenchcoat stuck to the surface of the skin like this(right is original)
[attachment=375]
and this is their Cloth Inspector(right is original)
[attachment=376]
It seems that the skin stiffness of the original's particles is all 1.
In this case, it seems that all vertices stick to the skin like left model.
How do I reproduce the sample mesh?