14-06-2019, 08:06 AM
(This post was last modified: 14-06-2019, 08:06 AM by josemendez.)
Hi,
I believe we fixed the issue. It all came down to a solver synchronization issue when multiple solvers were present in the same scene in a 64 bit editor. Did not happen with a single solver in the scene, so the Wind scene (that has two solvers) was more prone to it.
To apply the patch, replace Obi/Scripts/Solver/ObiSolver.cs and Obi/Editor/ObiParticleActorEditor.cs with the ones I'm attaching.
We will include this fix in the next release. Let me know if we can be of further help.
I believe we fixed the issue. It all came down to a solver synchronization issue when multiple solvers were present in the same scene in a 64 bit editor. Did not happen with a single solver in the scene, so the Wind scene (that has two solvers) was more prone to it.
To apply the patch, replace Obi/Scripts/Solver/ObiSolver.cs and Obi/Editor/ObiParticleActorEditor.cs with the ones I'm attaching.
We will include this fix in the next release. Let me know if we can be of further help.