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Obi Cloth or Rope
#1
Hi,
I recently bough obi cloth to use it with my backpack model. I have spent few hours trying to adjust physics, but no success.
Backpack part looks like this: https://imgur.com/n5RaHN0
The grid is not flat and has some spoth with high density particle unity.
After hitting play, particles strech and break in half.
 Is the desired result achiveable with obi cloth at all, or should I use obi rope instead?
Greetings, Bartek
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#2
(20-05-2019, 04:29 PM)bartekk Wrote: Hi,
I recently bough obi cloth to use it with my backpack model. I have spent few hours trying to adjust physics, but no success.
Backpack part looks like this: https://imgur.com/n5RaHN0
The grid is not flat and has some spoth with high density particle unity.
After hitting play, particles strech and break in half.
 Is the desired result achiveable with obi cloth at all, or should I use obi rope instead?
Greetings, Bartek

Hi there,

ObiRope is mainly tailored towards cylindrical-shaped objects (rods, ropes, chains...) and they cannot be fused to a larger mesh. So use ObiCloth for this.

For a mesh of this resolution, and it being double sided, you really should use proxies:
http://obi.virtualmethodstudio.com/tutor...oxies.html

Use a simpler, one-sided version of the backpack to perform the simulation. Then use it to drive the high-res mesh.
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