08-05-2019, 09:05 AM
Hello there
Thanks for this awesome tool!
I'm having SO much fun with Obi Fluid and have made some "jam" running down a cake for a project, using the FluidViscocity sample
scene as foundation. Works like a charm.
However, I was trying to change the same the material to a "chocolate" (basically just a brown non-transparent material), but I can't seem to
change the whole shader, so when i change the color, it keeps the same shader, but just the color change.
How can I get add a standard shader instead?
As default the emitter has a lifespan as 10 seconds - and then loops again - where is the loop time being set and where can I change it?
Any direction would be much appreciated.
Cheers,
Dan
Thanks for this awesome tool!
I'm having SO much fun with Obi Fluid and have made some "jam" running down a cake for a project, using the FluidViscocity sample
scene as foundation. Works like a charm.
However, I was trying to change the same the material to a "chocolate" (basically just a brown non-transparent material), but I can't seem to
change the whole shader, so when i change the color, it keeps the same shader, but just the color change.
How can I get add a standard shader instead?
As default the emitter has a lifespan as 10 seconds - and then loops again - where is the loop time being set and where can I change it?
Any direction would be much appreciated.
Cheers,
Dan