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Bug / Crash  [3.5] Hard crash in Cloth.LateUpdate
#1
Hi,

I'm currently playing with a lot of AssetBundle import/exporting in 2018.3.11f1, and I've noticed I'm getting occasional (trying to pinpoint repro) hard crashes with no warning, just a short hang followed by unity crash handler.
The editor log stacktrace is:
Code:
0x00007FFEF4087AA8 (libOni) SetDeformableMeshBoneTransforms
0x0000000000A33819 (Mono JIT Code) (wrapper managed-to-native) Oni:SetDeformableMeshBoneTransforms (intptr,single[])
0x0000000000A3365B (Mono JIT Code) [...ObiCloth.cs:281] Obi.ObiCloth:UpdateBoneTransforms ()
0x0000000000A33F83 (Mono JIT Code) [...ObiCloth.cs:575] Obi.ObiCloth:OnSolverStepBegin ()
0x0000000058FF3B87 (Mono JIT Code) [...ObiSolver.cs:545] Obi.ObiSolver:SimulateStep (single)
0x0000000058FF3293 (Mono JIT Code) [...ObiSolver.cs:775] Obi.ObiSolver:LateUpdate ()
0x000000005129E0B8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFEBC13BE7B (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FFEBC0C1E32 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2919] do_runtime_invoke
0x00007FFEBC0CAE3F (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2966] mono_runtime_invoke
0x0000000140C0055A (Unity) scripting_method_invoke
0x0000000140BF08AA (Unity) ScriptingInvocation::Invoke
0x0000000140BB9597 (Unity) MonoBehaviour::CallMethodIfAvailable
0x0000000140BB9CB1 (Unity) MonoBehaviour::CallUpdateMethod
0x00000001406EC7DC (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00000001406F2C86 (Unity) LateBehaviourManager::Update
0x000000014095C4A3 (Unity) `InitPlayerLoopCallbacks'::`2'::PreLateUpdateScriptRunBehaviourLateUpdateRegistrator::Forward
0x000000014095B2D7 (Unity) ExecutePlayerLoop
0x000000014095B3A3 (Unity) ExecutePlayerLoop
0x000000014095E661 (Unity) PlayerLoop
0x000000014133BCCF (Unity) PlayerLoopController::UpdateScene
0x000000014133A280 (Unity) Application::TickTimer
0x000000014149663B (Unity) MainMessageLoop
0x00000001414982D6 (Unity) WinMain
0x000000014247F6DA (Unity) __scrt_common_main_seh
0x00007FFF12CC79D4 (KERNEL32) BaseThreadInitThunk
0x00007FFF13F0CE71 (ntdll) RtlUserThreadStart


Not sure if it's something that's fixed in latest versions, couldn't try them because of the rig rebuild required.

Thx.
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