11-04-2019, 05:30 PM
I created a 3D sphere (Unity's default sphere) and setup the softbody components for it. I found the oriented particle can not approximate the sphere's surface very well. The oriented particles are distributed on the surface the sphere mesh. Inside the sphere, no particle is generated which results in the sphere has not volume physical effect. How to solve this problem ? Is there a way to generate volumetric particle representation for surface mesh?