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Help  Unity 2019.1
#1
Hello,

Since Unity 2019.1 is right around the corner I have some questions. I want to start working in a new game but I'm wondering if I should use 2019.1. How the new Unity Physics will affect Obi Fluid?

Thank you!
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#2
And by the way, is there any tutorial about how to use the Obi Character Controller? I came from the Unreal Engine 4 and still understanding the Unity. I suppose that the Obi Character Controller is to control the particles emitted by the emitter but I can't get that to work and there isn't any sample scene using that controller. In case someone has some sample using it I'll appreciateĀ since will be easier than to explain it (I guess). Thank you very much!
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#3
Anyone can give me some advice?
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#4
(22-04-2019, 02:13 AM)kulcanhez Wrote: Anyone can give me some advice?

Hi there,

Obi Fluid will work in 2019.1 as it did in earlier versions. It uses its own physics engine for simulating fluids, and interacts with rigidbodies via impulse exchanges.

The ObiCharacterController is a sample script used to move a character around a scene. Has nothing to do with controlling fluid particles. You can modify particles directly using the particle API:

http://obi.virtualmethodstudio.com/tutor...icles.html

I'd also recommend taking a look at these:
http://obi.virtualmethodstudio.com/tutor...cture.html
http://obi.virtualmethodstudio.com/tutor...setup.html
http://obi.virtualmethodstudio.com/tutor...tters.html
http://obi.virtualmethodstudio.com/tutor...rials.html
http://obi.virtualmethodstudio.com/tutor...ering.html
http://obi.virtualmethodstudio.com/tutor...ction.html
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