20-02-2019, 05:04 PM
I wish to integrate softbody physics into my project using 2d sprites and 2d colliders.
For example I want softbody physics on a 2d sprite that will deform when 2d sprite projectiles collide with it. Would I need to convert all of these sprites to skinned mesh? If so what would be the best way to achieve this?
I cannot find any applicable documentation or example of how to achieve this.
Any help would be greatly appreciated!
For example I want softbody physics on a 2d sprite that will deform when 2d sprite projectiles collide with it. Would I need to convert all of these sprites to skinned mesh? If so what would be the best way to achieve this?
I cannot find any applicable documentation or example of how to achieve this.
Any help would be greatly appreciated!