16-03-2019, 06:36 AM
(This post was last modified: 19-03-2019, 06:46 AM by Himanshu.
Edit Reason: Help me out Please!!
)
(15-03-2019, 04:44 PM)josemendez Wrote: Hi,
- What is your collider setup? What do you mean by "custom collider"?
- What are your solver collision settings?
- Are you using cloth proxies?
- Are you using skin constraints?
- Are you simulating in world or local space?
Hi Josemendez,
-I am using capsule collider on character..
-For Solver collision setting i used same setting that was in character cloth example.
-Yes i am using cloth proxies..
-No i am not using that because of that i am not getting good physics simulation "The cloth won't move if i am using that."
-Yes i am simulating in local space and it has these setting "World Linear Velocity-0.5,Wolrd Angular velocity-0.8 and world linear and angular inertia scale =1"
I am uploading some screenshot of collider you can get better idea what's happening here!!
Is, it possible my cloth and character should refers same rig bones so, afterward i can able to resize cloth according to my collider but should it be work on runtime?.
Thanks for your response!!