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Help  Mesh intersection through cloth and not getting perfect simulation on character cloth
#3
(15-03-2019, 04:44 PM)josemendez Wrote: Hi,

- What is your collider setup? What do you mean by "custom collider"?
- What are your solver collision settings?
- Are you using cloth proxies?
- Are you using skin constraints?
- Are you simulating in world or local space?

Hi Josemendez,

-I am using capsule collider on character..
-For Solver collision setting i used same setting that was in character cloth example.
-Yes i am using cloth proxies..
-No i am not using that because of that i am not getting good physics simulation "The cloth won't move if i am using that."
-Yes i am simulating in local space and it has these setting "World Linear  Velocity-0.5,Wolrd Angular velocity-0.8 and world linear and angular inertia scale =1"

I am uploading some screenshot of collider you can get better idea what's happening here!!
Is, it possible my cloth and character should refers same rig bones so, afterward i can able to resize cloth according to my collider but should it be work on runtime?.

Thanks for your response!!
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Messages In This Thread
RE: Obi Cloth Physics Simulation - by josemendez - 15-03-2019, 04:44 PM
RE: Obi Cloth Physics Simulation - by Himanshu - 16-03-2019, 06:36 AM