Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mesh creating
#3
(29-01-2019, 01:25 PM)josemendez Wrote: Nope, as far as I know Unity does not allow to serialize assets created at runtime.  You cannot use AssetDatabase.CreateAsset to save something created at runtime, I might be wrong about this though.

Not necessary in runtime. It's just much easier to make a static rope coil using ObiRope, than modeling it from scratch.
Reply


Messages In This Thread
Mesh creating - by Evgenius - 29-01-2019, 12:48 PM
RE: Mesh creating - by josemendez - 29-01-2019, 01:25 PM
RE: Mesh creating - by Evgenius - 29-01-2019, 01:40 PM
RE: Mesh creating - by josemendez - 29-01-2019, 01:55 PM
RE: Mesh creating - by Evgenius - 29-01-2019, 02:21 PM
RE: Mesh creating - by josemendez - 29-01-2019, 03:30 PM
RE: Mesh creating - by Evgenius - 07-02-2019, 09:52 AM
RE: Mesh creating - by josemendez - 07-02-2019, 10:43 AM
RE: Mesh creating - by josemendez - 07-02-2019, 11:31 AM
RE: Mesh creating - by Evgenius - 07-02-2019, 12:13 PM
RE: Mesh creating - by josemendez - 07-02-2019, 01:58 PM