29-01-2019, 01:40 PM
(29-01-2019, 01:25 PM)josemendez Wrote: Nope, as far as I know Unity does not allow to serialize assets created at runtime. You cannot use AssetDatabase.CreateAsset to save something created at runtime, I might be wrong about this though.
Not necessary in runtime. It's just much easier to make a static rope coil using ObiRope, than modeling it from scratch.