Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Obi Rope Pin Constraint One frame behind
#7
(24-12-2018, 11:54 PM)CommonFruit Wrote: The Update mode for the animator component on my player is set to "Normal". I tried changing it to each of the other settings but the problem persists. 

I should also mention I was having a similar issue with a cloth sim I had attached to the player, the cloth would be one frame behind and lag behind the player a bit. This issue, however, was solved by changing the Simulation Order to "Late Update". The rope couldn't be fixed this way unfortunately. Regardless of the Simulation Order, the rope lags behind one frame.

Hi,

Try the following: go to ObiActor.cs, and move all the code inside the OnSolverFrameBegin() method to the OnSolverStepBegin() method. Then set the Animator's update mode to Update Physics, and the solver mode to After Fixed Update.

This workaround should work under any circumstances.
Reply


Messages In This Thread
RE: Obi Rope Pin Constraint One frame behind - by josemendez - 27-12-2018, 09:49 AM