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Help  Fluid rendering - transparency / translucency
#2
(05-12-2018, 05:55 PM)Mitch@PG Wrote: Hello,

I need to get fluid to be transparent; I've tried various set ups with the rendering but I've not been able to get this to work.  Is there a simple way to set this up with the assets provided in the package or will I need to mess with altering / writing shader code?  

Thanks!

Fluid is transparent by default, but it has some color absorption.

Just set particle color to white (in the ParticleRenderer component) and the material thickness scale to zero (for instance, the ThickFluid material, or any other material that uses the Obi/Fluid/DielectricFluid shader. Make sure you actually use this material in the FluidRenderer component!). This will yield completely colorless, transparent fluid.
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Messages In This Thread
RE: Fluid rendering - transparency / translucency - by josemendez - 06-12-2018, 12:08 PM