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Help  Android Performance Issue (Due to lots of particles)
#6
(28-11-2018, 08:36 AM)Tuna.Y Wrote: Thank you Jose. But I have already tried that. Circle colliders for water particles are not growing in the same ratio when I increase the resolution. Because of that, particles are getting into each other.

If you set the renderer radius scale to 1, particles should not get into each other at all. By increasing resolution you make them smaller, not bigger by the way.
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RE: Android Performance Issue (Due to lots of particles) - by josemendez - 28-11-2018, 09:41 AM