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Underwater rope
#5
(18-11-2018, 07:56 PM)josemendez Wrote: Nope, as the velocity itself is part of the calculation for kinematic energy, that would require using per-particle dampening values which isn't supported.

However you can use Oni.AddParticleExternalForces to add some random disturbance to each particle, if that's what you're after.

Thx for getting me on the right way!
Seems instead of faking the looks I should think more about the forces involved in real life when it comes to Obi. Got something realistic looking with aambient forces and lowering sleep threshold even more. Sonrisa
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Messages In This Thread
Underwater rope - by ibbybn - 18-11-2018, 04:31 PM
RE: Underwater rope - by josemendez - 18-11-2018, 04:42 PM
RE: Underwater rope - by ibbybn - 18-11-2018, 04:55 PM
RE: Underwater rope - by josemendez - 18-11-2018, 07:56 PM
RE: Underwater rope - by ibbybn - 18-11-2018, 08:55 PM
RE: Underwater rope - by josemendez - 19-11-2018, 08:13 AM