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Help  Holes in the mesh corners when using proxies
#6
Hello,

thanks for the reaction,

Quote:Automatic skinning is performed by a combination of normal orientation and proximity. Target vertices are skinned to the closest source triangle that has opposite orientation, but this is not always the one you'd expect. In particular, symmetric meshes often have vertices in one side that accidentally bind to vertices on the opposite side.

This is not intuitive at all, was missing info like that in the docs (btw. some ob the pages are outdated).


I have followed your instruction (images in attachment), however, this sadly didnt eliminate the hole problem. It can be visible on your image as well (please see attachment Josemendez.png - higlighted in yellow).
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RE: Holes in the mesh corners when using proxies - by Sewy24 - 12-06-2018, 04:23 PM