No this does not work. No ammount of stickiness can save the cloth from falling through a collider. Such a shame...
Removed some vertices off my shirt and reimported it. This is how it looks right now once I unpinn all the particles:
No idea what's wrong with that single vertex... The mesh looks perfect without the cloth components - no animation glitches. I rebuilded the topology and even tried re-adding the entire component stack of the cloth from scratch - still the same...
Had to restart the project and reload the old shirt mesh to remove the bug...
I would still LOVE to know if there is ANY way to make sure the other skinned meshes actually take part in cloth collision.
Without simulation:
with simulation:
Even holding a MIDDLE MOUSE BUTTON selects points in the Edit Particles mode... Like why?... I hoped it would be my safe haven as I have written an extension that allows me to rotate camera around my character while holding alt and middle mouse button but nope - I still often misclick and select points instead of rotating my camera... Just like it was with Alt+left mouse button... Guys... this is just... why?...
Cloth completely ignores colliders - this is fucken insane. I've checked the layer, I've checked the components, I've checked bloody everything!
Removed some vertices off my shirt and reimported it. This is how it looks right now once I unpinn all the particles:
No idea what's wrong with that single vertex... The mesh looks perfect without the cloth components - no animation glitches. I rebuilded the topology and even tried re-adding the entire component stack of the cloth from scratch - still the same...
Had to restart the project and reload the old shirt mesh to remove the bug...
I would still LOVE to know if there is ANY way to make sure the other skinned meshes actually take part in cloth collision.
Without simulation:
with simulation:
Even holding a MIDDLE MOUSE BUTTON selects points in the Edit Particles mode... Like why?... I hoped it would be my safe haven as I have written an extension that allows me to rotate camera around my character while holding alt and middle mouse button but nope - I still often misclick and select points instead of rotating my camera... Just like it was with Alt+left mouse button... Guys... this is just... why?...
Cloth completely ignores colliders - this is fucken insane. I've checked the layer, I've checked the components, I've checked bloody everything!