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Help  Tearing in local space
#3
Thanks for the quick response.

I've been using local space as world space produces unwanted movement in the cloth. There doesn't appear to be a 'worldvelocityscale' for world space solvers?

My application is sailing simulation, where I am already calculating my own aerodynamic forces. Local space seems like the only option for me to have the most control over the cloth's movement.

I should say im fine with projectiles passing through the cloth, the issue is that tears only seemed to occur every so often (unsatisfying). Could the collision not be being detected? But it sounds like I should be reducing the threshold quite a bit. 

There was two other tearable cloth questions I had:

- Is there a way to see how much of the cloth has torn, as a percentage?

- Allocated cloth tearing parameter doesn't appear to do anything. I assume a value of 0.25 will only allow a quarter of the cloth to be torn?


Much appreciated.
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Messages In This Thread
Tearing in local space - by jabza - 14-04-2018, 09:38 PM
RE: Tearing in local space - by josemendez - 15-04-2018, 11:49 AM
RE: Tearing in local space - by jabza - 15-04-2018, 12:35 PM
RE: Tearing in local space - by josemendez - 17-04-2018, 09:44 AM
RE: Tearing in local space - by jabza - 17-04-2018, 09:27 AM