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Speed Up Rope Tracing Attactchment?
#8
(21-06-2023, 02:51 PM)josemendez Wrote: Hi!

"tracing" as you call it is instant, there's no way to speed it up. Every FixedUpdate(), all rope particles attached to an object are set to the position they're attached to relative to the object. As long as the object is at its final position for that frame when the rope is updated, there will be no delay / gaps.

Also note that moving the effector in FixedUpdate() won't fix anything. It has to be moved before the rope simulation takes place in FixedUpdate(). That's why using one of the solver callbacks, or using a different ObiUpdater component to update the rope are the only robust solutions.


Hmm... ok... I think I may remove the renderer from the effector and create a secondary transform renderer which will trace the position of the effector as well, but see if i can slow the pace so the renderer appears correct. 

Thank you
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Messages In This Thread
RE: Speed Up Rope Tracing Attactchment? - by Renman3000 - 21-06-2023, 03:15 PM