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[SOLVED] Softbody mesh working weird when attached to chain (obi rope)
#6
(17-05-2023, 09:50 PM)eduardoseitz Wrote: Almost there. Although I checked the links you posted and read them carefully I couldn't get it fixed but I think your answer about the collisions conflicting makes sense and it's the right direction.
I checked my collision settings and it seems everything is right, do you think there is anything I need to change based on these screenshots? Screenshots: https://drive.google.com/drive/folders/1...share_link

These only show the settings for the topmost rope, but there's 5 ropes in total? Or are the 4 lower ropes part of the softbody?
In case there's only one rope, it looks fine for me: the lower control point should be set to not collide with the softbody (setting it to collide with nothing is one way to achieve it).

(17-05-2023, 09:50 PM)eduardoseitz Wrote: I also noticed that the chain links extend too far apart from each other in playmode, do you know a solution for this? Screenshot: https://drive.google.com/file/d/1GZWzKxe...sp=sharing

Looks like the mass of the softbody is really high compared to that of the rope(s). Large mass ratios require more substeps to bee solved accurately - like in all physics engines-. An insufficient solver budget will result in spurious compliance (fancy word for unwanted elasticity).

Either use more substeps, reduce the mass of the softbody, or increase the mass of the ropes.

kind regards,
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Messages In This Thread
RE: Softbody mesh working weird when attached to chain (obi rope) - by josemendez - 18-05-2023, 09:03 AM