Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Rope around collider
#2
(30-01-2023, 05:30 PM)alex798 Wrote: Hello dear developer,

Using ropes pretty much in project and have currently 2 difficulties:

1)I want to stretch my rope around cubeCollider- but because my rope don't produce new particles while stretching, after some limit, rope pass throught collider obviously- what's the way to do it, so that on release one of the ends rope will return to initial state?

You need to increase/decrease the length of your rope. This is done at runtime using a cursor:
http://obi.virtualmethodstudio.com/manua...ursor.html

(30-01-2023, 05:30 PM)alex798 Wrote: 2) For 3d rope cutting using ObiCollisionEventArgs- is there some way to process it without obiRope enabled and turn it on only if the tearing is happening (for optimization Reazons)?

No, it's a chicken-and-egg problem: if the rope is not enabled, it cannot detect whether it's colliding against objects (and hence, be torn) since this detection is not performed if the rope is disabled.

kind regards,
Reply


Messages In This Thread
Rope around collider - by alex798 - 30-01-2023, 05:30 PM
RE: Rope around collider - by josemendez - 31-01-2023, 11:47 AM
RE: Rope around collider - by alex798 - 31-01-2023, 02:55 PM
RE: Rope around collider - by josemendez - 31-01-2023, 03:19 PM
RE: Rope around collider - by alex798 - 31-01-2023, 04:20 PM
RE: Rope around collider - by josemendez - 31-01-2023, 09:38 PM
RE: Rope around collider - by alex798 - 01-02-2023, 10:51 AM
RE: Rope around collider - by josemendez - 01-02-2023, 11:13 AM
RE: Rope around collider - by alex798 - 01-02-2023, 11:45 AM
RE: Rope around collider - by josemendez - 01-02-2023, 11:51 AM
RE: Rope around collider - by alex798 - 02-02-2023, 10:38 AM
RE: Rope around collider - by josemendez - 02-02-2023, 11:03 AM
RE: Rope around collider - by alex798 - 02-02-2023, 11:26 AM
RE: Rope around collider - by josemendez - 02-02-2023, 01:42 PM
RE: Rope around collider - by alex798 - 02-02-2023, 02:28 PM