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Help  How to render transparent and opaque fluid particles with URP
#3
Hello, 

Thank you for the quick response. I was worried that would be the answer.

I was wondering whether there is a work around with the shader that the Obi Particle Renderer component uses. I played about with switching between shaders that came with Obi and the ParticleShaderURP has a different result compared to the normal ParticleShader. Attached in an image of what I mean.  (left is default ParticleShader, right is ParticleShaderURP)
   

Is it possible to copy the shader and manipulate it to render a specific emitter particles to be opaque?

Or is the current answer simply just to use the built in render?

Thanks again in advance.
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Messages In This Thread
RE: How to render transparent and opaque fluid particles with URP - by Mich279 - 26-12-2022, 12:01 AM