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Attached Mesh Tearing Problem
#8
(06-12-2022, 10:06 PM)patriot4947 Wrote: I set voxels to volume sampling then nothing works well.


Thank you for your answers.
After bind skin fps decrease under 2fps.

And I have an another problem.When I release another sphere from up to down into the attached sphere, they intertwine as you can see in the image.

Binding skin has barely any impact on performance, so the issue has absolutely nothing to do with this. +4000 ms/frame clearly indicates a deeper problem.

Could you share a screenshot of your blueprint settings, as well as your solver settings?

Edit: the screenshot shows +150.000 triangles being rendered with just a cube and 2 spheres on screen… how dense are your sphere meshes?
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Messages In This Thread
Attached Mesh Tearing Problem - by patriot4947 - 06-12-2022, 02:42 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 03:00 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 03:35 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 08:06 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 10:34 PM
RE: Attached Mesh Tearing Problem - by josemendez - 07-12-2022, 09:28 AM