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Attached Mesh Tearing Problem
#7
(06-12-2022, 07:25 PM)patriot4947 Wrote: If you move a surface-only softbody fast enough, it can turn inside-out if self-collisions are disabled. Simplest fix that doesn't require to use self-collisions is to sample the volume of the shape as well, so that the particles inside of the shape keep it from turning inside out.


See: http://obi.virtualmethodstudio.com/manua...setup.html
I set voxels to volume sampling then nothing works well.


Thank you for your answers.
After bind skin fps decrease under 2fps.

And I have an another problem.When I release another sphere from up to down into the attached sphere, they intertwine as you can see in the image.
   

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Messages In This Thread
Attached Mesh Tearing Problem - by patriot4947 - 06-12-2022, 02:42 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 03:00 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 03:35 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 08:06 PM
RE: Attached Mesh Tearing Problem - by patriot4947 - 06-12-2022, 10:06 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 10:34 PM
RE: Attached Mesh Tearing Problem - by josemendez - 07-12-2022, 09:28 AM