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Attached Mesh Tearing Problem
#6
(06-12-2022, 07:25 PM)patriot4947 Wrote: If you move a surface-only softbody fast enough, it can turn inside-out if self-collisions are disabled. Simplest fix that doesn't require to use self-collisions is to sample the volume of the shape as well, so that the particles inside of the shape keep it from turning inside out.


See: http://obi.virtualmethodstudio.com/manua...setup.html
I set voxels to volume sampling then nothing works well.



Just click “bind skin” button in the ObiSoftbodySkinner component.

After regenerating the blueprint you need to bind the skin again since the amount/placement of particles has changed, as explained in the manual/videos.

kind regards,
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Messages In This Thread
Attached Mesh Tearing Problem - by patriot4947 - 06-12-2022, 02:42 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 03:00 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 03:35 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 08:06 PM
RE: Attached Mesh Tearing Problem - by josemendez - 06-12-2022, 10:34 PM
RE: Attached Mesh Tearing Problem - by josemendez - 07-12-2022, 09:28 AM