Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  URP Fluid renderring in FluidMixing scene
#8
(26-11-2022, 03:12 PM)kebab_traume Wrote: Second: why do particles on an image behave like that?

Hi!

Difficult to tell, since I have no idea what your settings are or how your setup looks like. What are your solver settings/fluid blueprint settings and how have you set up your collider?

(26-11-2022, 03:12 PM)kebab_traume Wrote: is there a way to prevent particles go out of the limits of collider?

Particles won't go out of the limits of a collider by default, that's what colliders do. Unless your collider is moving rapidly (relative to its size), in which case there's several solutions depending on what your use case is.

(26-11-2022, 03:12 PM)kebab_traume Wrote: on initialization they fill the tube and after that splash and make the line.

If they make a single vertical column, that means they're too large for the space they have inside the collider. Decreasing solver scale should fix that.


kind regards,
Reply


Messages In This Thread
RE: URP Fluid renderring in FluidMixing scene - by josemendez - 28-11-2022, 08:33 AM