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Ragdoll character passing through rope unless thickness is increased
#5
(21-11-2022, 04:21 PM)josemendez Wrote: Hi,

Seems like your character isn't reacting to the rope the way a rigidbody is supposed to, which is quite strange. Increasing the mass of the rope should make the character pretty much stop right dead on its tracks, but instead it basically ignores the rope .-which is quite the opposite of what should happen-, and this is the case even when increasing the radius/thickness of the rope. Basically everything in the video is behaving in a really strange way.

Am I right in assuming your character is a ragdoll made of Rigidbodies? Do all your ObiRigibody components have the "kinematic for particles" option disabled?

Could you give some more information about how you've set your ragdoll up, and how the active ragdoll works?

If it's possible for you, you can share your project (or a reduced version of it) and I will take a closer look to diagnose the problem. You can share it by sending to support(at)virtualmethodstudio.com.

kind regards,

Yes the character is a ragdoll made of colliders and rigidbodies, all of its bodyparts have theseĀ 

EDIT: hmm the image looks fine under edit mode? why is it a base64 string here?

removed image because wasnt showing but basically all my ragdoll bodyparts have ObiColliders and ObiRigidbodies, kinematic for particles = false

Other information could be shared on the email you provided

(21-11-2022, 04:21 PM)josemendez Wrote: Hi,

Seems like your character isn't reacting to the rope the way a rigidbody is supposed to, which is quite strange. Increasing the mass of the rope should make the character pretty much stop right dead in its tracks, but instead it basically ignores the rope .-which is quite the opposite of what should happen-, and this is the case even when increasing the radius/thickness of the rope. Basically everything in the video is behaving in a really strange way.

Am I right in assuming your character is a ragdoll made of Rigidbodies? Do all your ObiRigibody components have the "kinematic for particles" option disabled?

Could you give some more information about how you've set your ragdoll up, and how the active ragdoll works?

If it's possible for you, you can share your project (or a reduced version of it) and I will take a closer look to diagnose the problem. You can share it by sending to support(at)virtualmethodstudio.com.

kind regards,

Just tried with a falling cube and the rope never lets it go through and it bounces accordingly.. So its something with the character, but what could i try to pinpoint the problem?
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Messages In This Thread
RE: Ragdoll character passing through rope unless thickness is increased - by Milionario - 21-11-2022, 04:27 PM