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Ragdoll character passing through rope unless thickness is increased
#2
(21-11-2022, 02:53 PM)Milionario Wrote: I wanna make a kinda stretchy rope obstacle in my game, kinda like boxing ring ropes.

But most of the times if my ragdoll is running fast enough it will pass through the rope, unless i increase its control points thickness to something like 2, which looks just too big.

Any ideas?

Hi!

Depends on what the exact culprit is. Increasing the mass of the rope will help in any case (you can do this on a per-control point basis in the path editor)

- If tunneling is the issue or you want to keep the rope's mass low, using a few more substeps (you can find this setting in the ObiFixedUpdater)should also help.

- If the ragdoll is passing trough gaps in between rope particles, you might benefit from surface collisions:
http://obi.virtualmethodstudio.com/manua...sions.html

kind regards,
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Messages In This Thread
RE: Ragdoll character passing through rope unless thickness is increased - by josemendez - 21-11-2022, 03:27 PM