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Bug / Crash  Build doesn't match editor look
#9
(06-09-2022, 07:40 AM)josemendez Wrote: - What platform are you building for? Does it support floating point render buffers?
- Are your quality settings the same for both build and editor?
- How have you created the reflection cubemap? I take it is not a realtime probe cubemap (since the original bug is that these stop being available in the build?)

kind regards,

- I'm building for Windows 64-bit. Are there any settings that need to change for it to support floating point render buffers?

- Yes they are the same, the one the editor uses is the one selected from the list of quality levels right? These are the quality settings I'm using:

       

- I've created a custom cubemap following this post:
https://docs.unity3d.com/ScriptReference...bemap.html

Here's how the cubemap looks:
   

Thank you.
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Messages In This Thread
Build doesn't match editor look - by asama - 04-09-2022, 08:05 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 03:15 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 04:19 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 09:18 PM
RE: Build doesn't match editor look - by asama - 06-09-2022, 09:27 AM
RE: Build doesn't match editor look - by asama - 07-09-2022, 02:34 PM