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Bug / Crash  Build doesn't match editor look
#3
(05-09-2022, 07:43 AM)josemendez Wrote: Hi there,

Obi uses Unity's built-in reflection probes for reflections. Recent Unity versions seem to have a bug that sometimes cause reflection probes to not be available after rendering the skybox, only in builds. See this related thread:
http://obi.virtualmethodstudio.com/forum...-3564.html

The absence of reflections will cause the fluid to look different in build than in-editor. Only seems to be reproducible on certain specific GPUs, and only in 2021 and up. I've already reported this as a bug to Unity.

For the time being I'm preparing an alternate fluid shader that accepts a specific cubemap as input for reflections. Will make it available for download here asap.

kind regards,

Hi,

Thank you for the quick reply and for providing a temporary solution! I'll keep an eye on the fluid shader fix with the cubemap. Could you also share the page that contains the current status of the issue in Unity to know when to switch back to the original shader?

Thanks!
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Messages In This Thread
Build doesn't match editor look - by asama - 04-09-2022, 08:05 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 03:15 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 04:19 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 09:18 PM
RE: Build doesn't match editor look - by asama - 06-09-2022, 09:27 AM
RE: Build doesn't match editor look - by asama - 07-09-2022, 02:34 PM