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Help  DLL conflict on Focus 3 builds with libc++_shared.so
#5
(19-07-2022, 10:54 AM)josemendez Wrote: Yes, you can remove the entire /Plugins folder. Keep in mind though that if any solver has its backend set to Oni, or if the Burst dependencies are not installed (which will cause Obi to attempt to fallback to the Oni plugins) then the engine will no longer work.

Let me know if you encounter any issues along the way, I'll be glad to assist.

cheers,
Switched over to burst and installed burst package and deleted the libs. Was okay error wise getting rid of all except the x86-64 oni libs.  When I force deleted them from file explorer I get dll not found: libOni in something to do with collision solving.
I assume this will happen in builds for other platforms than x84, I don't have the focus hardware on me right now to check though. (working from home and oculus more expensive than oculus). Presumably I'm missing a step or setting and it's falling back on the Oni dlls?
Daniel Korsah - XR Developer, Luminous Group
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RE: DLL conflict on Focus 3 builds with libc++_shared.so - by Dan_Luminous - 19-07-2022, 01:58 PM