Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Clamping rope length
#3
(29-06-2022, 01:46 PM)josemendez Wrote: Hi!


I'm not sure I  understand your question...unless you change the rope's rest length (by calling cursor.ChangeLength), given sufficient substeps the rope will not stretch past its rest length. That's basically what a rope simulation does: it tries to keep length constant.

You can see an in-depth explanation of how the simulation works internally and how substeps/iterations affect its quality here:
http://obi.virtualmethodstudio.com/manua...gence.html


Ropes cannot get longer than their rest length. Only situation where this can happen is if there's some external constraint forcing them to stretch (for instance if you attach both ends to kinematic objects and then separate the objects).

kind regards,

"if you attach both ends to kinematic objects and then separate the objects" thats actually my situation. Can i limit the length from stretch settings?
Reply


Messages In This Thread
Clamping rope length - by charlotte - 29-06-2022, 01:12 PM
RE: Clamping rope length - by josemendez - 29-06-2022, 01:46 PM
RE: Clamping rope length - by charlotte - 29-06-2022, 02:04 PM
RE: Clamping rope length - by josemendez - 29-06-2022, 04:06 PM