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Help  Obi Bone twisted but bones are straight
#3
Hi, 
Sent it Guiño
The one thing that probably changed is the curled animation being added ("rolledVertically").
But the default "T"-pose is a straight line with every bone in the tail having 0° rotations.
Could it be that one of the animations (rolledVertically) messes how the ObiBone component builds its white-lined "rig" of particles? (see pic in post above).

Other info is that the tail got very "wiggly", even when default settings.

The reason why I'd like ObiBone on it is so the player can interact with the tail, touch it. A simple animation would be as immersive.
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RE: Obi Bone twisted but bones are straight - by MoonglowStudio - 23-06-2022, 09:11 AM