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Help  fluid collisions
#2
(24-05-2022, 07:23 AM)sinannsekerr Wrote: In my case the player "water droplet" is moving on platform and collecting other droplets. But we are changing ground rotation to move our droplet. 

The problem1:
Only the player water droplet should move when i changing ground rotation.

The solution1:
I am using different "CollisionMaterials". In my player water droplet have "High Friction" other droplets have "Low Friction".

The problem2:
When I collect other droplets, other droplet Collision Material should change to "High Friction" reason of together move. But i couldnt use particle collision. How i can get the collision debug with in 2 emitter fluid?

Hi!

If I understood correctly, you want to assign Collision Materials individually to each particle, regardless of the emitter component they're part of. Correct?

This isn't currently supported, as it would require each particle to have its own friction, stickiness, etc. greatly increasing memory usage. Collision Materials can only be specified on a per-actor basis, all particles in each actor reference the same material.

kind regards,
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Messages In This Thread
fluid collisions - by sinannsekerr - 24-05-2022, 07:23 AM
RE: fluid collisions - by josemendez - 24-05-2022, 08:39 AM
RE: fluid collisions - by sinannsekerr - 24-05-2022, 09:08 AM
RE: fluid collisions - by josemendez - 24-05-2022, 09:17 AM
RE: fluid collisions - by sinannsekerr - 24-05-2022, 02:53 PM
RE: fluid collisions - by josemendez - 25-05-2022, 07:45 AM
RE: fluid collisions - by sinannsekerr - 25-05-2022, 01:10 PM