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Tear Issue
#6
(27-04-2022, 03:25 PM)charlotte Wrote: Well actually i have another problem which is not relevant to tear. 
The wind(obi ambient force zone) is not working for most of the meshes that i used, even though i added the affected solvers to the wind. 
It only worked with unity's standard plane mesh. Which settings should you recommend me to manipulate in order to make the wind work?

Hi!

Wind is a force, so a wind of the same intensity will have stronger/weaker effect on objects of lower/higher mass respectively. F=ma, so a = F/m, this means the velocity change in any object given a wind force is inversely proportional to its mass.

Make sure the mass of your particles is low enough for it to be affected by wind. You can view/change/paint mass on a per-particle basis in the cloth blueprint editor. By default, the mass of each particle is proportional to the surface area of all triangles incident to it. This explains why some meshes are affected by wind and others aren't: they just have different mass.

kind regards,
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Messages In This Thread
Tear Issue - by charlotte - 26-04-2022, 03:54 PM
RE: Tear Issue - by josemendez - 27-04-2022, 07:42 AM
RE: Tear Issue - by charlotte - 27-04-2022, 09:10 AM
RE: Tear Issue - by josemendez - 27-04-2022, 09:12 AM
RE: Tear Issue - by charlotte - 27-04-2022, 03:25 PM
RE: Tear Issue - by josemendez - 27-04-2022, 03:46 PM
RE: Tear Issue - by charlotte - 27-04-2022, 03:49 PM
RE: Tear Issue - by josemendez - 27-04-2022, 04:08 PM
RE: Tear Issue - by charlotte - 29-04-2022, 12:22 PM