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Help  How do you create a rope at runtime?
#4
(31-03-2022, 06:13 PM)NailEngine Wrote: Hey, thanks for getting back to me so quickly! This has helped a lot, and I have a working demo. Do I have to call blueprint.Generate() within a coroutine? My code is not currently setup for this being an enumerator, so I'm just trying to see if I'll run into any trouble here.

There’s a hint globe in the manual with a direct answer to this Guiño:

“Remember that you don't have to rely on StartCoroutine to run a coroutine, or run it asynchronously. You can manually advance it using IEnumerator.MoveNext.“

If you don’t need any control over the generation process and don’t mind a slight pause if it takes long, you can also call GenerateImmediate() instead, which is a synchronous call.
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RE: How do you create a rope at runtime? - by josemendez - 31-03-2022, 06:44 PM