Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Problem with surface collision
#14
(07-04-2022, 08:33 PM)snowtv Wrote: It sounds like it is possible to do this in the future? If I want to try to implement it, where should I look into?

Yes, it should definitely be possible to do. I already got it added on our internal roadmap, though it's hard to say when it will be available.

If you want to try and do it yourself in the meantime, you should look into:

- ObiTearableClothBlueprint.cs: you'll need to write triangle simplices into the blueprint, you can check ObiClothBlueprint.cs as reference.
- ObiTearableCloth.cs: particle indices referenced by the simplices should be updated when cloth is torn, then set the solver's dirtySimplices flag to true so that simplices are rebuilt at the start of the next frame.
Reply


Messages In This Thread
Problem with surface collision - by snowtv - 30-03-2022, 08:37 PM
RE: Problem with surface collision - by snowtv - 31-03-2022, 04:24 PM
RE: Problem with surface collision - by snowtv - 01-04-2022, 03:26 PM
RE: Problem with surface collision - by snowtv - 04-04-2022, 04:29 PM
RE: Problem with surface collision - by snowtv - 06-04-2022, 07:51 PM
RE: Problem with surface collision - by snowtv - 07-04-2022, 04:22 PM
RE: Problem with surface collision - by snowtv - 07-04-2022, 08:33 PM
RE: Problem with surface collision - by josemendez - 08-04-2022, 08:39 AM
RE: Problem with surface collision - by snowtv - 13-04-2022, 03:32 PM
RE: Problem with surface collision - by snowtv - 18-04-2022, 04:15 PM