01-04-2022, 03:26 PM
(01-04-2022, 07:03 AM)josemendez Wrote: Yes, you should always use the same version for all assets. From the FAQ:
No, it doesn't. Only regular and skinned cloth do:
http://obi.virtualmethodstudio.com/manua...sions.html
In 6.2, the tearable checkbox still appeared in the cloth inspector blueprint though, it was later removed since it was an overlook (inherited from regular cloth).
Ah well, that's a shame. So what's your suggestion of simulating surface collision but still make the cloth tearable? My current thinking is to increase the original mesh's vertex count. And cloth seems to be much more performant compare to softbody.