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Help  Problem with surface collision
#4
(31-03-2022, 04:24 PM)snowtv Wrote: Yea I'm actually using ver 6.2 right now, because my project was using the 6.2 softbody, and I heard there are compatibility issues if you install the 6.4 cloth.

Yes, you should always use the same version for all assets. From the FAQ:
Quote:How do I install several Obi assets (eg. ObiCloth and ObiRope) together in the same project?

First make sure both assets are the same version (for instance, you can't install 5.1 and 6.2 together in the same project). Then, simply import both packages into the project.

(31-03-2022, 04:24 PM)snowtv Wrote: The blueprint I generated myself is Tearable Blueprint, does Tearable not support surface collision?

No, it doesn't. Only regular and skinned cloth do:
http://obi.virtualmethodstudio.com/manua...sions.html

In 6.2, the tearable checkbox still appeared in the cloth inspector blueprint though, it was later removed since it was an overlook (inherited from regular cloth).
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Messages In This Thread
Problem with surface collision - by snowtv - 30-03-2022, 08:37 PM
RE: Problem with surface collision - by snowtv - 31-03-2022, 04:24 PM
RE: Problem with surface collision - by josemendez - 01-04-2022, 07:03 AM
RE: Problem with surface collision - by snowtv - 01-04-2022, 03:26 PM
RE: Problem with surface collision - by snowtv - 04-04-2022, 04:29 PM
RE: Problem with surface collision - by snowtv - 06-04-2022, 07:51 PM
RE: Problem with surface collision - by snowtv - 07-04-2022, 04:22 PM
RE: Problem with surface collision - by snowtv - 07-04-2022, 08:33 PM
RE: Problem with surface collision - by snowtv - 13-04-2022, 03:32 PM
RE: Problem with surface collision - by snowtv - 18-04-2022, 04:15 PM