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Bug / Crash  Rope Jitter In Editor But Not In Build
#1
Hi,

I noticed when I add force to a particle it seems to jitter a lot in the editor but in the build, it is completely smooth.

Editor:
[Image: qEZ9fu2.gif]

Build:
[Image: zieaHSQ.gif]

I have an older version of this project running Obi 5 on Unity 2019 and it doesn't seem to be having this issue. 

Edit:
It seems to be an issue with the ropes mass. I know if it's low enough it will produce unwanted effects. The control points on the rope are all set to 0.05 for the mass and the rope.GetMass() is 0.6. Whereas in the older version I mentioned above, even though the rope had the same control points with the same mass given to each one, its total mass was 1.55.
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Messages In This Thread
Rope Jitter In Editor But Not In Build - by VirtualCucumber - 30-03-2022, 03:45 AM