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Help  Raising stickiness in collision material makes particles spastic but not sticky
#3
Thanks for explaining, I guess viscous fluids are just not happening then.

What about the stickiness / friction issue though? Shouldn't the particles still stick to my stirring rod which has friction and stickiness set to 1? I'd expect them to come to a dead stop, just like the example with the ball and cloth on the manual:

[Image: sticky.gif]

The fluid just runs straight off though as you can see in the video, not a single particle sticks or shows any signs of friction. All it does is make the fluid vibrate as soon as it comes in contact.

Is there something that can be done about this jittering when using stickiness? Even lower values like 0.2 cause it. Is this the same problem that forces you to lower the simulation timestep for high viscosities or something else?
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RE: Raising stickiness in collision material makes particles spastic but not sticky - by locque - 25-03-2022, 12:25 PM