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Mesh not visible
#8
(04-03-2022, 02:37 PM)lucass Wrote:  I want to stick some objects at start.  When I reduce resolution particle number reduces too so new particles positions are correct but their size is bigger than I like to do. So they are forcing other softbodies at start. If I reduce their radius sometimes they get into other softbodies. Can I manually position generated particles positions or what is the best solution for me? Maybe the things I want like many softbodies in scene and 40-60fps in mobile is not possible but this tool is very fun to work with so I don't want to stop using softbodies and making a standard game  Gran sonrisa

Edit: For better collisions and realistic feedback my single objects nearely have 100-300 particles. With lower particles they are not standing together

Not sure I understand the problem, but if the issue is that reducing resolution makes particles too big and they stick out from the surface of your mesh (I guess this is what you mean by “forcing other softbodies at the start”?) note that you don’t have to use the same mesh for blueprint generation and for rendering. You can use entirely different meshes, which allows you to craft a mesh to place particles in a specific pattern.
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Messages In This Thread
Mesh not visible - by lucass - 03-03-2022, 09:04 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 08:49 AM
RE: Mesh not visible - by lucass - 04-03-2022, 09:08 AM
RE: Mesh not visible - by josemendez - 04-03-2022, 09:23 AM
RE: Mesh not visible - by lucass - 04-03-2022, 09:52 AM
RE: Mesh not visible - by josemendez - 04-03-2022, 10:17 AM
RE: Mesh not visible - by lucass - 04-03-2022, 02:37 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 03:48 PM
RE: Mesh not visible - by lucass - 04-03-2022, 04:08 PM
RE: Mesh not visible - by josemendez - 04-03-2022, 05:35 PM
RE: Mesh not visible - by lucass - 04-03-2022, 07:04 PM