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What can I adjust to stop a cloth from doing through a collision mesh?
#22
(02-02-2022, 10:08 AM)MoonBoop Wrote: I have done a debug of the curves that are being stitched, which did reveal a bug of that I wasn't stitching everything, but there is still the problem of things flying off of the model.

You can add a ObiParticleRenderer component to your cloth in order to visually inspect/debug the particle representation. That might reveal issues with collision response.

It's hard to diagnose this without taking a direct look at the project, since it could be many things: incorrect collider setup (large collider thickness), incorrect stitching, scaling issues (mesh transform scale > 1 to compensate for a smaller mesh, which would result in cloth shrinking at runtime), etc. If you deem it necessary, you can send the project to support(at)virtualmethodstudio.com and I'll be glad to take a look at it as soon as I can.
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Messages In This Thread
RE: What can I adjust to stop a cloth from doing through a collision mesh? - by josemendez - 02-02-2022, 10:26 AM