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Help  Rope not colliding with other ObiColliders
#4
(08-01-2022, 01:15 PM)pdinklag Wrote: This really seems to be missing in the docs, I had to dig through Obi's code myself to find this. It should be added here: http://obi.virtualmethodstudio.com/manua...ctors.html

Thanks for the feedback!

It's explained in the particle scripting page, however the only explanation given is:

Code:
Integer value used for collision filtering. Less significat 16 bits contain a collision category (from 0 to 15) and most significant 16 bits contain a collision mask. See collisions.

Which is a bit lackluster indeed. While you could build a filter yourself using bitwise operators with this info, no mention of the helper stuff (MakeFilter(), CollideWithEverything, & co) was made. I've just added a section at the end of the scripting collisions page that explains these in greater detail and provides some examples.

Also linked to it from the scripting actors page, so that it's easier to find when you're looking for info on creating ropes at runtime. Let me know if you have any input about this! Sonrisa
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Messages In This Thread
RE: Rope not colliding with other ObiColliders - by josemendez - 10-01-2022, 01:12 PM