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Help  How to simulate Planet gravity
#3
my code is
Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;

public class Test : MonoBehaviour
{
    ObiSolver solver;
    void Start()
    {
        solver = transform.GetComponent<ObiSolver>();
       
    }
    void Update()
    {
        Debug.Log(solver.transform.position);
       
    }
}
this script on the Obi Solver
but result always (0.0,0.0,0.0)
but rope is moving;
Did i make a mistake?
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Messages In This Thread
How to simulate Planet gravity - by wushuaiqi - 27-10-2021, 10:28 AM
RE: How to simulate Planet gravity - by wushuaiqi - 27-10-2021, 10:52 AM
RE: How to simulate Planet gravity - by wushuaiqi - 27-10-2021, 11:15 AM
RE: How to simulate Planet gravity - by wushuaiqi - 27-10-2021, 11:18 AM
RE: How to simulate Planet gravity - by wushuaiqi - 27-10-2021, 11:26 AM