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How to tune/set constraints of a particle group from an obiActor during runtime
#2
To clarify my initial question:

Lets say I have an particle index of 3 in the actor, which corresponds to an index of 6 in the solver.
What would be the corresponding constraint(s) index/indices in the solver?


FromĀ obi scripting constraints documentation, it is said that:
Code:
// there's only one skin constraint per particle,
// so particleIndex == constraintIndex,
However, this does not seem te be the case for shape matching constraints in softbodies?


Hope you are able to give me some pointers.

Kind regards,
Jasper
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Messages In This Thread
RE: How to tune/set constraints of a particle group from an obiActor during runtime - by Jschol - 19-10-2021, 08:57 AM